Overview

Tomtar: A Long Way From Home is a cooperative puzzle platformer designed to play with siblings and friends. The game tells the story of siblings Britt and Nils as they are accidentally taken and dropped off in a new house. The tomtar must work together and use their special powers to learn about their whereabouts, evade detection by the humans, and make it back home.

Co-Op

Designed for and around cooperative play. An ideal experience for siblings and friends.

Puzzles

Put your brain to the test and use your special abilities to complete puzzles and find your way back home.

Action

Race your way through action sequences as you evade detection by the humans.

Demo Video

Meet the Team

Thomas Couturou
I am a double degree student in computer science at KTH and Ecole Centrale Nantes, a French engineering school. In this project, I designed some puzzles and levels and I mainly worked on the tutorial that I implemented. It was the first time I worked with Unity and it was a good experience, but I think I still have to improve if I want to develop other projects with it.
Ólafur Konráð Albertsson
Greetings! I am a graduate student in Interactive Media Technology at KTH. My contributions to the project were writing in the game design document and creating the environments in the game. This involved creating or acquiring 3D models, materials, and shaders for all scenes and creating an environment that increased player immersion.
Mo Liang
I am currently in the first year of my Master's degree, studying Interactive Media Technology at KTH Royal Institute of Technology in Stockholm. I mainly do the design work for this project. I designed the poster of this game, designed the two characters, and also make the 3D model. This is the first time I try to make the animation function for the characters, I do face some difficult problems with it, and find that I still need to keep learning!
Christian Lindberg
Salutations! I am a graduate student in Interactive Media Technology at KTH and had a blast working on this project! Apart from contributing to the overall game design, I designed and built the layout of Level 1 and its puzzles, programmed several gameplay mechanics (such as the grappling hook), improved the character controller and was responsible for the lighting of Level 1 & 2. I also contributed to writing the game design document. You can read more about me and, hopefully, more about my contribution on this project over at my portfolio www.christianlindberg.me.
Sahil Patel
I am studying computer engineering at the University of Illinois, but currently on exchange at KTH. I have dabbled with making games in the past, but this was my first time fully following through on an idea. My work focused on game mechanics, specifically the magic wand abilities and the hide and seek mechanic. I also developed this website and contributed to our game design document.

The Business Plan

Tomtar is a game aimed at younger children, likely below 16. The target audience is young children who have a sibling or close friend to play with. Another target market is parents who want to play together with their kids.

The market for a game like Tomtar is only growing. Today's parent's are increasingly gamers themselves, and want to use games to connect with their kids. Additionally, the success of titles like It Takes Two have massively expanded the market for cooperative games, even intriguing non-gamers.

An Experience for Children

Everything about Tomtar is created with children in mind. This includes everything from gameplay to art style, and most importantly narrative.

Growing Market

The success of It Takes Two has creating large opportunity for cooperative games. With the new generation of parents also being gamers, we expect the market to continue growing.

Platforms and Pricing

Tomtar will be released on consoles and PC, with a focus on the former. We will use a one-shot pricing model to best encourage parents purchasing the game as a gift to their children.